A bit of research on the transparency of game play stats and formulas.

This is a rehosting of one of my GDSE answers. This answer is me taking a gamasutra article and summarizing it with the question asked in...

Input 2.0

More intuitive and consistent input. A follow up to Event Driven Input for XNA on the PC. I have been working on a new library that...

Premultiply Alpha for textures loaded via FromStream.

This is a snippet of code that leverages the GPU to quickly premultiply alpha for textures that are loaded using Texture2D.FromStream which bypasses the preprocessing...

Event driven input on the PC

XNA has a rather severe limitation with regards to handling keyboard input. It is unable detect any keystrokes that occur between pollings. Because of this if...

Masking Sprites without Shaders

This post is an answer I posted to the Game Development Stack Exchange a while ago. It is a guide on how to perform masking using...