[MonoGame+] Input 2.0

More intuitive and consistent input. A follow up to Event Driven Input for XNA on the PC. I have been working on a new library that...

[MonoGame+] Premultiply Alpha for textures loaded via FromStream.

This is a snippet of code that leverages the GPU to quickly premultiply alpha for textures that are loaded using Texture2D.FromStream which bypasses the preprocessing...

[XNA] Event driven input on the PC

XNA has a rather severe limitation with regards to handling keyboard input. It is unable detect any keystrokes that occur between pollings. Because of this if...

[MonoGame+] Masking Sprites without Shaders

This post is an answer I posted to the Game Development Stack Exchange a while ago. It is a guide on how to perform masking using...